Response to this: massively piece
The one point I connect with the most is join a corporation. Yes people will have problems with that, frustration with feeling like ‘the new person’. The general social issues that can arise, not quite meshing with leadership, and much more.
I like that corporations in eve are called, well, corporations. It drives the point that you are in a team environment where a diversity of opinion will come up. There will be periods of storming where you or others might have a falling out.
All of that is valid, but with all of that said: Corporations create all the worthwhile experiences in EVE Online.
I joined a nullsec corporation on day 3. Having had no trial accounts prior, no other experience of the game. I took the advice of a few ‘guides’ that mentioned searching through and joining a corp as soon as possible. I was very hesitant, and had no idea what to do. The guides didn’t even bring up the issues with zero security systems hah.
So here I was, almost just out of a rookie ship, in a space where even the NPC’s could turn me into dust after half a second. And boy did I have a blast.
There is so much that people don’t quite bring up about playing EVE, most of the game is enjoyed through situations. Not stats, or achievement, or character progress. Situations.
These situations are all entirely unexpected. For example: The corporation was English but it happened to be in a nearly all German alliance (United Pod Service, not sure if it still exists!) Which made roams both frustrating and incredibly amusing at the same time. All the official fleet comms, besides the basic commands, ended up being in German. Which added a huge gap in communication, but also made for some very immersive fleet battles (Like watching a poorly executed foreign language film, but due to the gap in understanding finding it incredibly good.) One of my most memorable moments during one engagement was when the FC had to repeatedly call ‘tumbatatumba’ as primary.
We were in that alliance for four more months after I joined, at first I couldn’t do anything in nullsec. The corp made money by running anomalies in our system, as well as some industry that the execs were doing, but I didn’t have any skills to really run any of the null anomalies. That didn’t stop me from joining corp-mates though, and provided for some really fun times killing rats of all things. Helping run sanctums in frigates is quite hilarious, eventually upgrading to cruisers and then my first drake (200dps drake anyone?) It was fun because it felt like breaking some mechanic somewhere, there should have been no reason for me to do Sanctums on day five. To this day I haven’t even gotten through any regular faction missions outside of the first tier (Which four years in speaks to the diversity of play style in EVE!)
When we left the alliance we ended up in a C5 wormhole. Three months, didn’t work out. Was it still fun? It was for me! From there on I bounced around doing things that I thought were simply odd enough to do.
That was me
That is a part of my first while in EVE. This part will be incredibly different for you, but I hope that one thing remains the same and you join a corporation as early as I did. Whether it be in null, low or high security space, whether they are in alliance warfare, or whether they like to shoot their way through the occasional L4 mission. It is bound to generate a unique experience for you.
That is what EVE appears to be about for me, ability to throw totally unique experiences and gameplay to its players.