» by Laxon on Monday, March 3rd, 2014

Response to this: massively piece

Some Thoughts

The one point I connect with the most is join a corporation. Yes people will have problems with that, frustration with feeling like ‘the new person’. The general social issues that can arise, not quite meshing with leadership, and much more.

I like that corporations in eve are called, well, corporations. It drives the point that you are in a team environment where a diversity of opinion will come up. There will be periods of storming where you or others might have a falling out.

All of that is valid, but with all of that said: Corporations create all the worthwhile experiences in EVE Online.

Personal Experience

I joined a nullsec corporation on day 3. Having had no trial accounts prior, no other experience of the game. I took the advice of a few ‘guides’ that mentioned searching through and joining a corp as soon as possible. I was very hesitant, and had no idea what to do. The guides didn’t even bring up the issues with zero security systems hah.

So here I was, almost just out of a rookie ship, in a space where even the NPC’s could turn me into dust after half a second. And boy did I have a blast.

There is so much that people don’t quite bring up about playing EVE, most of the game is enjoyed through situations. Not stats, or achievement, or character progress. Situations.

Null

These situations are all entirely unexpected. For example: The corporation was English but it happened to be in a nearly all German alliance (United Pod Service, not sure if it still exists!) Which made roams both frustrating and incredibly amusing at the same time. All the official fleet comms, besides the basic commands, ended up being in German. Which added a huge gap in communication, but also made for some very immersive fleet battles (Like watching a poorly executed foreign language film, but due to the gap in understanding finding it incredibly good.) One of my most memorable moments during one engagement was when the FC had to repeatedly call ‘tumbatatumba’ as primary.

We were in that alliance for four more months after I joined, at first I couldn’t do anything in nullsec. The corp made money by running anomalies in our system, as well as some industry that the execs were doing, but I didn’t have any skills to really run any of the null anomalies. That didn’t stop me from joining corp-mates though, and provided for some really fun times killing rats of all things. Helping run sanctums in frigates is quite hilarious, eventually upgrading to cruisers and then my first drake (200dps drake anyone?) It was fun because it felt like breaking some mechanic somewhere, there should have been no reason for me to do Sanctums on day five. To this day I haven’t even gotten through any regular faction missions outside of the first tier (Which four years in speaks to the diversity of play style in EVE!)

When we left the alliance we ended up in a C5 wormhole. Three months, didn’t work out. Was it still fun? It was for me! From there on I bounced around doing things that I thought were simply odd enough to do.

That was me

That is a part of my first while in EVE. This part will be incredibly different for you, but I hope that one thing remains the same and you join a corporation as early as I did. Whether it be in null, low or high security space, whether they are in alliance warfare, or whether they like to shoot their way through the occasional L4 mission. It is bound to generate a unique experience for you.

That is what EVE appears to be about for me, ability to throw totally unique experiences and gameplay to its players.

Good Luck!

» by Laxon on Sunday, March 2nd, 2014

eveeye

This is a really cool web app for mapping EVE. Just take a look at a zoomed in map example (Don’t forget to zoom out! :P)

You can filter by a large variety of subjects, as well as select sub region maps for most. All in a very visually pleasing package.

» by Laxon on Friday, October 14th, 2011

It is no big secret that I have been pro-incarna, and I am a bit disappointed that there will not be any meaningful incarna content in the future. With that said I am glad that the winter changes will be important and will make my PVP experience far more enjoyable. [Perhaps I will train into Gallente next :D]

I do have an issue with the current timeline though. In one of the recent dev-blogs it was mentioned that the current CQ will be the initial starting point for newer players. As much as this will provide a small bit of immersion, I believe that this is a pretty bad idea. Every new player will now be introduced to the door, then will search for information on the door, and dig up the inevitable rage threads and other products of this summer. Following that, they will be waiting in these quarters for the door to open to some actual incarna features for how long? For over a year. This will be a rather silly and constant reminder of  a largely incomplete feature that is sadly presented as much more than it is.

This goes into NeX, it has zero purpose right now and it will have no purpose for the next 12 months. There will be a nagging station icon, loading screen adverts, and inevitable clothing updates for the next year. All without any real reason behind them. People love to dress up, but only if others can see it. I guess they will just have to sell hats and facial mods for the time being.

If CCP is moving away from Incarna for the next 6 months then they need to put these two features out of sight until they are given a real purpose or value.

There is, however, one thing that I am not taking into consideration. DUST 514 is coming out into beta this winter and will be shipping out next summer. CCP now has deals, or at the very least agreements, with much larger entities, thus these deadlines are a tad more solid than any of their expansion deadlines have been. DUST would possibly add use to the captains quarters beyond their current state, that being visual communication with the mercs on planets. I am aware that they will of course provide simple chat and menu based interface for this, but none the less they did show those screens showing more than just the random videos in their future vision video. But even then, I didn’t even want to mention this because we have not had a meaningful dust update in months now.

It seems that the keyword of the post is ‘meaningful’. The past year has lacked meaning within the new content, there are greater arcs coming and content with much more impact, sure. But these have not surfaced within anything we have seen thus far. I hope this winter will provide a better experience for the player base, and that the next year will follow with this new momentum.

Alas it seems to be always ‘hope for  a better future’ rather then ‘the future today’ as of late.

» by Laxon on Friday, August 12th, 2011

Finished this website a few days ago, take a look here: Project Halibut. Working with Garheade [of EVE Commune fame] was an absolute pleasure.

Project Halibut is an initiative intended to help newer players by answering questions and providing them with valuable advice. Not only that, the website itself will provide helpful articles and opinions for older players looking for the best ways to bring their friends into the game.

There is no argument that EVE is a very tough ocean to live in, Project Halibut intends to help the new players swim with the big fish.

 

 

» by Laxon on Wednesday, June 22nd, 2011

… and an unexpected issue.

Something rather unfortunate happened to a corp member recently, they were scammed of few billion ISK. Very unfortunate, and very unexpected. I decided to investigate and ended up finding the culprit alt, then the main and active ‘main alts’ as well. All was well, and I was actually excited to  do some of my own scamming for once, for the target truly warranted it. Then came the issue, they spoke a different language than me. Then to top it off they were currently part of an unrelated corp that spoke exclusively that language. My main strategy of infiltration became impossible, and although I had a few friends who would be able to translate, it wouldn’t be much fun anymore.

What is the point of me spilling this? Well a few posts ago I mentioned the issue with my old alliance, the fact that it had a great deal of english speakers but chose to speak primarily german on the fleet ops. This obviously caused quite a bit of boredom to some people on those ops. I also happened to mention that it is a damn ancient way of working, but now I stand somewhat corrected.

A language barrier can be one of the best security measures in eve right now, spies can’t exactly spy as efficiently if they can’t understand a thing you are saying. It is no wonder that such communities form quickly and flourish over time within EVE. This is definitely something to keep in mind, I am seriously considering joining a Russian corp right now as I am fluent in that language and can use this to my advantage as a player. That being said I am ok with where I am for now. :)

As for the culprit? Well this is eve, and there isn’t much to be done. The names are written down, and will most certainly be exploited when an opportunity presents itself.